December 22, 2023

The Announcement – Dinolords Unscaled 4

The fourth installment of Dinolords Unscaled is out! Come along as we scramble to get ready for the big reveal on Ghost Ships livestream and set the steam page to public.

We also want to take a moment to thank every each one of you for wishlisting Dinolords, it means a lot to all of us and following the reception of the game we are working hard on has been overwhelming. We are all getting ready for Christmas where we are taking a little break before returning to work in January, and we can't imagine a better way than having just reached 15.000 wishlists! So thank you, sincerely! 🙏

As the end of the year rapidly approaches, it's difficult not to reflect on the journey we have been on over the last year. While this is not our first rodeo and we have several titles released on Nintendo Switch, PC, iOS and Android, it is the first time we are working together with a publisher. Michael and Ulrik pitched Dinolords to many different people, but in the end it was the first pitch that really stuck with both parties. The guys over at Ghost Ship have a great approach to making games that really resonates with us, and Deep Rock Galactic is clearly a labour of love which reassured us that we made the right choice. And we secretly hope to sneak in a little dinosaur bobblehead somewhere on the Space Rig 👀

2023 was also the year where we went to conventions and expos, Gamescom was a great experience and stealthily showing the game at Tokyo Game Show was a blast. And after working towards "the next showing" for months, announcing Dinolords also marked a switch to proper production. We have been busy at work for the last couple of months, focussing our efforts on combat and what we want that to involve; different units, dinosaurs, fortifications, skirmish scenarios, attack waves, wildlife, and a giant spreadsheet full of damage values, health points, block chances, weapon types, armor sets and much more.

We also made a lot of progress on the 3D models, textures and animations for units and buildings, putting a lot of care into making sure they are easily distinguishable and recognizable in a battlefield of dozens of units all hacking and slashing away at each other.

Finally, we will leave you with a little teaser of what's coming up next:

Merry Christmas, Happy Holidays, and have a great New Year!

December 13, 2023

Big in Japan – Dinolords Unscaled 3

Michael and Ulrik goes to visit Kasra in Japan and show off an early demo at the Tokyo Game Show.

They also find a rare double rainbow 🌈 and manage to turn the entire demo into a lawn mowing simulator 🍃🔪 - you know, just another regular day at the office.

Come along for the third episode in our behind-the-scenes vidoc 📽

November 24, 2023

Dumb Dinos goes to Gamescom – Dinolords Unscaled 2

The second instalment in our behind-the-scenes is live!

We talk about derpy dinosaurs and unit AI.
Artificial Intelligence or Artificial Incompetence, maybe.

We also go to Gamescom 2023 in Cologne where we see a bunch of cool games other studios are working on, and Ulrik wins a grand prize!

October 9, 2023

DinoWHAT?! – Dinolords Unscaled 1

Our first behind-the scenes-slash-devlog is live!

Get an early peek into how the idea came about, an introduction to the development so far, sprinkled with some class examples of dino related gamedev quirks!

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Developed by

Northplay-White-Wordmark

Published by

ghost-ship